

I just want some kind of indication that my character is a battling hero. I'm more so referring to having some heavy armor accents, like shoulders, or a helm, or even heavy metal boots.

I wouldn't want my Elementalist to look exactly like a warrior anyways. There’s also the Transmute system to consider in GW2, but I'm fairly sure I won’t, be able to transmute a piece of warrior or guardian armor into Elementalist armor. Now I'm not saying to remove dresses, but to have better variety in light armor sets Now the dye system takes care of one side of the issue, but the other has bugged me in almost every RPG. I’d like to play a Char Elementalist, but I don’t want to wear a pink dress for the entire game. I wish them abandoning the Trinity would transfar over to other aspects of the game like Armor class tropes. One thing that’s still bugging me though is the standard class/profession fantasy tropes for armor sets. Contrary to the fantastic world design, that was always appealing.įrom what I’ve seen on graphical design forums, wiki’s, and what not GW2 seems to have really found more personality for their armor sets. I really didn’t find GW1 armor to be too exciting, and was regularly disappointed by my loot in terms of art design. The one thing that has been worrying me is Armor, specifically the art design for Armor. I’ve been quite positive about everything that’s been revealed so far, and don’ have too many concerns. I've been following all the press for GW2 for a while now, like most people on this board.
